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cathy_cooper
Explorer

World of Warcraft may not be the first place that business recruiters might look for new talent, but the massively multiplayer online role-playing game (MMORPG) teaches a lot of leadership lessons -- and enterprise leaders are taking note.

Live World of Warcraft game screen shows progress to defeating the boss, resources, player stats, in-game chat, map and more.

Four out of 10 IBM employees said they’ve already “applied MMORPG leadership techniques and approaches to improve their leadership effectiveness at work,” according to a study by IBM and Seriousity 200 IBMers who were also gamers. Almost half said game-playing improved their business leadership capabilities.

USC and Deloitte’s John Seely Brown famously said, “I would rather hire a high-level World of Warcraft player than an MBA from Harvard.”

IBM and Brown are not alone in noticing how gaming cultivates business leadership.

My millennial daughter has been a raid leader for World of Warcraft (WOW) for 4 years. A raid is an in-game mission for a group of 10 or more of the almost 7 million game players worldwide to defeat monsters (known as “bosses”). Raids can last one or more hours, ending when the raid area is conquered.

She let me watch as she led a raid one evening.  I was absolutely riveted – by the graphics, the non-stop action, the complex world and range of characters and creatures, listening to the play-by-play action and dynamics, marveling at her ability to understand what the heck was going on in those on-screen dashboards.  I could completely understand how this would be an enthralling pastime.

But it dawned on me, as I listened for more than two hours, that something else very interesting and unexpected was going on.

A training ground for the modern business leader

WOW intersecting with real life – NYC cab crushed by a giant axe from one of the characters to promote the release of a new product.

Here are the seven key skills that I believe WOW nurtures in players -- and makes them better leaders.

  1. Virtual teams and seamless collaboration.  Raid leaders need their teams as much as their teams need them.  And often no one in a virtual raid is in the same physical room -- in most cases not even the same city or state.
  2. Digital communication channels.  Raid leaders and other players must be adept at working with simultaneous channels of communication, namely in-game typed chat and VOIP (live voice conversations during the game).  The raid leader must juggle both of these at once for a successful outcome.
  3. Creating a Successful Team. Raid leaders cannot accomplish the mission without a mix of skills and experience in the raid group. They need to recruit the right mix of players ensuring a healthy overlap of expertise because they cannot rely on any given player always being available. They must constantly motivate their team. And they may even need to “fire” a player: “I’m sorry, Ruthless, but for this mission your equipment is not as good as we need. So how about tomorrow we run you through a few five-man dungeons to get better gear?”
  4. Motivating Volunteers.  In addition to a love of play/challenge and social interaction, gamers want loot. By accomplishing their missions they can win gear (armor, etc.) that give them higher ratings. The raid leader often manages the distribution of the spoils and must maintain a fair and transparent method for assigning loot or risk alienating strong team members.
  5. Taking Risks and Continuous Improvement.  The only way to succeed is to try and try again. Failure is always an option, but game players want to win. So before any raid she leads, my daughter researches how to win in each mission, e.g., which approaches work best. She checks out tip boards, YouTube videos, and more. Then she coaches the team on what is more likely to work. And if another player has more experience on a section, she allows them to lead strategy.
  6. Poise Under Pressure. At any moment, individual players -- or even the entire raid team -- can “die,” making for a volatile situation. Analysis of the situation must be real-time, relying on how well leaders can use the complex on-screen reporting. They must constantly readjust strategy, resources and actions.
  7. Visibility and Accountability. There are multiple ways you can see how each player is contributing to success. If someone is underperforming, the entire raid usually knows. This means no one -- including the Raid Leader -- can just coast along.

WOW and other MMORPGs offer tremendous leadership opportunities.  Businesses can take advantage of leadership, technical and risk-taking skills that gaming has already developed in these individuals.

34 Comments
I829518
Employee
Employee
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WOW Great point!

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Great blog Cathy! Thank you. Great to get past the shiny veneer of "gamification" and actually explain how games can teach these specific skills that are so important for leadership. Be prepared. Does your team have the right tools? Are you taking the right approach/strategy. Communicating virtually. All very relevant to real business life today.

cathy_cooper
Explorer
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Thanks, Laura!

Former Member
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Great point Cathy!

I agree that leadership skills can be trained in WOW but it takes time to get to this level of play when other players give you respect to lead anything. There are 6 million players worldwide actively playing WOW every week about 15 hours on average, that’s 120 million hours a week kids could spent learning how to code or write or whatever real life skill – they would be pros in something more marketable in RL that WOW. With those skills, they could earn their respect in real jobs with their expertise and then perhaps use their leadership training from the game to leads others more effectively.

Former Member
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Nice correlation between the game and real-world.  Can't wait to tell my "clan" that it really isn't a game, it's a management tool!

cathy_cooper
Explorer
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Thanks for highlighting the "teaching" and "learning" aspects.  With "just-in-time" online courses burgeoning -- it is more and more important to be nimble.

cathy_cooper
Explorer
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WOW -- in both meanings!  Would love to hear more about your "clan"...

Former Member
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Really excited to learn that my 11 and 13 year old sons are already great leaders! I guess monitering their time playing will have to be a little more thoughtful.. LOL!!!


cathy_cooper
Explorer
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Parental governance is still very important!  :smile:

Former Member
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Great post Cathy.  I'm not sure how I feel about the bosses = monsters reference but I do see how one could develop or even improve upon the business leadership skills in this context.  I will try to look at 14 year-old son's obsession with gaming with an open mind :smile:

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I used to make fun of my college roommate for playing WoW on a regular basis. Now I will have to share this with him to make up for those times (: great ideas and analysis Cathy, read it with a big smile on my face.

cathy_cooper
Explorer
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I checked in with my daughter and she explained that "bosses" are actually boss monsters who usually control sections of the raid -- hence "bosses". Glad that I am changing perceptions.

cathy_cooper
Explorer
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I understand completely -- after all it surprised me too.  And it's not just WoW -- check out this article Business skills you can learn from video games - The Washington Post

Former Member
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:lol: Great article Cathy!  Proud to say that gamers run in my family! 

cathy_cooper
Explorer
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Gamer pride -- love that! Thanks!

Jelena
Active Contributor
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Interesting observations... Wonder if I should start adding 'successful Hay Day neighborhood leader' to my resume. :smile:

Good old Civilization has been nurturing the most important leadership skill for years already - unhappy people don't work well! Sure, you can bring in more military units to shut them up for a while, but it never works in long term. It's World Domination 101. :smile:

cathy_cooper
Explorer
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On the topic of gamer creds on your resume see this article Wired 14.04: You Play World of Warcraft? You're Hired!

Great point about Civilization.  I personally have a soft spot for SimCity and all its variants.

cathy_cooper
Explorer
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Now what if we could combine game-playing with learning coding -- but not in a creepy Ender's Game reality.

Matt_Fraser
Active Contributor
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Guess those hours I spent playing WoW were not such a waste of time after all... :wink:

Seriously, you make some great observations about the common skillsets to be a great raid leader and a great business leader in a fast-paced and complex environment.

Former Member
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I believe there is a way that would involve using a very common questing mechanism in games such as WOW (and 100s of other games) to accomplish that and more. I call it eduquest.

cathy_cooper
Explorer
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Not at all a waste! Unless maybe you are Leroy Jenkins.  :smile:

Thanks for the thoughtful comments!

Matt_Fraser
Active Contributor
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Hahaha, now you are showing your gamer geekiness. :wink:

raphael_almeida
Active Contributor
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Good post!


I found very interesting your words, I love video games, but the "game of life" (Not the board game, but even our lives) is more interesting because we have only one chance to complete everything we can :razz:


cathy_cooper
Explorer
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But like in games we do have the opportunity to fail along the way, learn, improve and find success.  "It's a learning experience!"

TomCenens
Active Contributor
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Every day can be the start of something new, there is no such thing as completing everything if you ask me.

Former Member
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Not playing WOW, but co-founder for my first startup and I did play a lot of games together. It does tell you if both of you are compatible with each other or not.

cathy_cooper
Explorer
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How fascinating -- makes total sense.Game playing personality could be important to see how people might react in real life too.

Tony03
Advisor
Advisor
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Great read. Thanks Cathy.

It may not be too far, when start-ups and corporations incorporate virtual gaming into their recruitment procedures for millennials and next Gen. Could help evaluate the 'non-technical' skills (leadership, communication, work under pressure, risk taker, time management ...). The scores can support evaluations with real-data to compare :smile: .

ThomasJenewein
Product and Topic Expert
Product and Topic Expert
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Thanks for this article. I like the perspective to look positively at the opportunities & benefits of gaming - instead of criticising it. Esp. adults are too fast having a negative view on gaming - although 97% of kids do it.

It is similar with how kids use smartphones. I also learned a lot from my sons already after looking in detail how they use their smartphones - like new cool Apps for videoediting or picture collages.

cathy_cooper
Explorer
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Thanks, Thomas.  It is good to have new perspectives and new approaches.  One of the best things about being a parent is learning from your kids.  Also why reverse mentoring is so important too...

Former Member
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Funny you should say that. A few years ago i read a concept for a game that enabled you to literally CODE your skills.

They had a pseudo coding language implemented in the game itself and a player could write their own spells in pure code. Not a leveling system/synergy system Diablo 3 like. I am talking low level coding of the actual spell.

It looked something like... ( pardon my badly written pseudo code)

spell "Disable"

with player.staff do

{

     invoke.freezing_field(3,1) // 3 seconds invocation time, apply to 1 target

     invoke.disenchant(1,1) // 1 second invocation time, apply to 1 target

etc.etc.

}

The invocation times and other variable you give to the function changed the behaviour of the spell. Also different functions were discovered through questing so the more you progressed to the more functions you get access.

However the actual effects of the variables you passed into the function was something you had to figure out on your own ( making you write different variants and test out how it affected the spell).

There was literally no limitation to how you could combine functions ( apart from obvious invocation time or other limiting variables ... no point in having a spell that destroys everyone with 1 go that takes 2 minutes to cast by which time you are already back to time after respawning :smile: ). And i remember it having a LOT of functions ... fly, transform, built, destroy, disable etc. etc.

Unfortunately i do not remember the game name nor who created that concept ... and i don't think it actually ever saw the light of day ... but i think it was an amazing idea that does exactly what you are saying. Combining gaming with coding in a very fluid way that prompts you to keep thinking about the code you write and combination of functions/loops or if then statements that can take into account as many environmental variables(yes you had access to those as well) and cast the best spell simply by pressing one button.

Matt_Fraser
Active Contributor
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Huh. If such a game actually does exist out there, that would be quite cool.

Former Member
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I concur ! I thought it was absolutely amazing idea. Unfortunately this was quite a few years ago and my memory of it is quite hazy. I am pretty sure it was just a concept game design that was made and showcased some of the mechanics but more like a concept demo than anything else. But the whole idea was amazing i remember checking it over and over again for development but it eventually disappeared and i never found it again neither did i find out what happened to it.

cathy_cooper
Explorer
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Hmmm -- I will have to look.  The whole point of gamification is that when you make in fun to learn and do, people actually DO learn and become capable to doing much more.  My husband was involved with the development of a way to "test" the folk who needed to use the very complicated  cash registers in the U.S. military stores (PXes) around the world. He came up with a game to "save the base" where people had to use their keyboarding and memory of multiple keystrokes to disarm "bombs" and so save the base.  Not only did those who took the test show great  scores -- but when they were retested months later had even better retention than traditional testing approaches.  What I found most interesting though was that people wanted to play the game again -- and again -- because they found it fun!